Global Campus Studio – Scene 2 – March 2022:
Global Campus Studio – Scene 3 – March 2022:
In response to the assigned brief, we thought to bring people together within creating a immersive experience which aims to enlighten the 5 human senses while bringing people and communities back together. I created a prototype within Unity on one of the three scenes we will offer to our audiences; The top of a mountain. I used the terrain tools and sample assets to make the nature of this scene. Adding in trees and foliage was a first for me but I found it very fun and intriguing. Furthermore I coded a first person controller so I could walk thought this scene.
Day and twilight nature scene – March 2022
After creating the Global Campus Studio 3rd scene, I wanted to have more practice with the foliage and tree options within the terrain tools unity package. I made a simple scene and played with dust particle effects to create clouds and created a first person controller so I could walk around in the scene. I added post processing effects which really brought the scene together and made it look like a fantasy forest.
MOKSHA 3 – February 2022:
https://youtube.com/playlist?list=PLUctyUISQnvmpaBVfxiZ9TN0yl0SSBOiG
Master students within UAL LCC reached out to three of my classmates to assist them with a project focused on meditation in virtual reality. Each of us were given a scene (me the third scene) and we designed it in Unity. I learned how to make terrains in Unity alongside with incorporating the Universal Render Pipeline with the Shader Graph to animate the northern lights. I enjoyed assisting on this project. (Playlist with videos showing the animations linked above).